Might: This is your damage with your weapon and with your powers. With a very high dex you could use fast re-casting to get away with shaving a few points off of Intelligence, but the more points you have in intelligence, the easier that work will be. (The benefit to AoE is especially powerful because the percentage boost applies to power *radius*, not power *area*). The longer your durations, the greater your ability to keep enemies stun-locked or charm-locked, and many of your powers have big areas of effect that benefit hugely from increased intelligence. Almost all Cipher powers have either durations or areas of effect or both, so this is a big deal no matter your approach. Intelligence: This extends your power durations and power Area of Effect. On lower difficulties, it's still important, but probably takes second place to Intelligence and isn't worth sacrificing your Dex to the same extent. This is especially true on PotD difficulty, where all monsters get defensive bonuses that mean you are quite likely to miss frequently unless you stack buffs. Accuracy therefore really matters for the Cipher, more than for any other class. On the upside, you'll also get critical hits more often, including with your Powers, which will lengthen their durations and increase their damage considerably. If you miss at either stage, you fall behind, and have effectively "lost a turn". Perception: Because you rely on 1st doing damage, then casting powers, you're effectively rolling two to-hit rolls for every Power you use first to build the focus, and then again to hit with the spell. Here's my reasoning, in approximate order of priority for each stat: (You might need to skip a screen ahead to "background" and set your character to "Old Vailian" in order to reach that 19 intelligence). (If you want to meet Resolve checks too, try 14 / 6 / 14 / 15 / 17 / 12). Overall:įor an inexperienced player attempting PotD for the first time, I would recommend something like :ġ6 Might /8 Con /12 Dex /19 Per /19 Int /4 Resolve.įor a more experienced player, I'd shave it down to 16/6/15/19/19/3.įor someone playing on Hard or lower difficulty, I'd go 16/7/16/17/19/3 this is also a good layout if you want to make sure you can meet as many stat checks as possible, as with items you'll be able to meet every Might, Dex, Per, and Int dialogue check in the game. Stats: This is the first big character choice you make. (If you plan on carrying this character over into Deadfire, I'd recommend Hearth Orlan over Wood Elf, as the Wood Elf bonus changes in Deadfire). Hearth Orlans get a lot of good conversation options and their critical hit bonus is always useful. Human's a decent choice also but not optimal. Island Aumaua is a good choice also if you take Quick Switch talent and carry several guns at once. Wood Elf has the best racial bonus since you'll be at range a lot of the time, and the Wood Elf racial bonus helps your accuracy, which is very important if you use guns, as they have an inherent accuracy penalty. Race: really any choice is good here but you want a race with bonuses to Perception, Intelligence, Might, and/or Dexterity. I will talk about some specific items you'll want to consider grabbing for this build - mostly weapons and armor - but this isn't a walkthrough, and figuring out the details of particular quests is something I'll leave you to do on your own. I'll also go over Power choices and explain which ones I've found useful and which ones I haven't and why. I'll go over recommended stat spread, talents, and skills, and explain why I make those choices and why you might want to make different ones, depending. What you see here is the final version now that the game is finalized and no more patches are expected.Īs it stands now, this is a general guide on building a ranged Cipher character for play with a party on Path of the Damned difficulty. Since that time, the game's changed a great deal, so I've kept this guide updated and revised as the game has changed. It's not particularly original with me, but represented the general consensus of what experienced players were doing with ranged cipher builds at the time. This guide was originally written during the Pillars of Eternity public beta.
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